The game has a fairly benign learning curve but winning individual scenarios or long campaigns can be tough or frustrating depending on which side you control. Very few of the battles are balanced which does in many instances replicate historical strengths while exploiting glaring or subtle weaknesses.
Individual victory conditions vary significantly from scenario to scenario and won't always be based on what the player may think they should be so careful attention should be given to a review of them before engaging the enemy. As far as in-depth coverage of the South Pacific war arena, a sufficient assemblage of scenarios are provided with eight quick games and three each of battles and campaigns. Length of game play naturally varies with the type of game selected with the short games playable in less than three hours, the moderate battles in day or so and the campaigns with their one-hour turns lasting significantly longer days, weeks or even months.
The interface is not difficult and, in fact, makes the actual game play fairly simple and intuitive for novice and expert alike with prolonged play almost certain to build a satisfactory comfort level for the player. The scenarios, which include both historically based as well as hypothetical "what ifs", are thankfully diverse and entertaining. A good range of customizable game play factors are available in setting up most scenarios which keeps the replay value on the high side for repeated attempts of scenario success under varying conditions.
This feature becomes important in light of the absence of any sort of scenario editor or builder which seems a bit unusual for these game developers. All things considered, World War II: Battles of the South Pacific offers the player a good, easy -to-use but challenging collection of fairly difficult scenarios to master. Although marginally short on historical accuracy but long on game play, the game offers something to every level of war gamer.
It is a wargaming grognard's dream, but may put off anyone else. That would be a shame, because underneath this detailed spreadsheet-type interface is an intriguing strategy game. The game is going to draw comparisons from Grigsby's other great Pacific wargames, but that's expected. Compared to Pacific War, Uncommon Valor is a snap. The interface has been streamlined, the amount of micro-managing necessary to run the campaign reduced, and the excitement level ramped up.
In all, it is a much better effort. While Uncommon Valor isn't going to win any graphical awards, but there is a spartan elegance that makes for an attractive ambiance. Combat pops up a window with detailed pictures of the combatants. If Zeros rise to meet your bombers, the window displays a beautiful still of the Japanese fighter in one panel and your Bs in another.
But in these days of glitz over guts, it's an attractive, understated look. Also understated is the game's ground combat. Yeah, yeah, we all know that the Pacific campaign was a naval campaign, but when I think Pacific, I think of Marines wresting steamy jungles from hordes of Japanese infantry. You'll be able to wrest those jungles in Uncommon Valor, but it's a bit generic. Download 2 MB. Play in your browser. Captures and Snapshots DOS.
Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Just one click to download at full speed! DOS Version. Manual KB Patch Patch 1.
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